ONLY FIVE MORE DAYS UNTIL PRE-PURCHASE!!!
Yeah, I'm pretty excited. And if I really think about it, it's pretty silly to be excited for that date. All I'll really be doing on the 10th is handing over $60 to ArenaNet. Ultimately I'm much more excited about the actual release date (or three days before it) of Guild Wars 2, but I suppose that my excitement for the pre-purchase date is some sort of strange anticipation for the game's release. Whatever, don't judge me.
For this Weapon Series article I will primarily focus on the sword while also talking about the skills associated with its two offhand options. Let's break it down one skill at a time...
Sword
1) Slice > Slash > Crippling Strike (0i)
A very nice little "combo" that will cripple every third strike. That's actually rather significant because it is very feasible that you could maintain a perma-cripple on someone by simply spamming the 1-slot skill. I'm not exactly suggesting that is a good strategy in most cases. But at least it is an option if for example you are trying to keep an enemy from escaping the punishment of your teammates or if you are trying to keep your enemy off of your teammates.
2) Infiltrator's Strike (2i) > Shadow Return (1i)
This skill is simply amazing. Not only is it one of our best tools to maintain melee range on our target, but it has a type of avoidance baked into the skill. How annoyed would your enemy be if you spammed this skill repeatedly? Again, I'm not necessarily suggesting that as a fantastic strategy. But it certainly provides a LOT of options.
dagger-3) Flanking Strike (4i)
At four initiative this skill is not something you can just hammer on repeatedly. But similar to the sword's 2-slot skill, this one again has avoidance and damage all rolled into one skill. I won't go into all of the supporting traits for this skill because I still feel that the traits aren't as solid as weapon skills at this point in time. That being said, the current traits can really make this a devastating skill.
pistol-3) Pistol Whip (5i)
Stuns are always respected and feared in PvP. On the other hand, this stun (similar to most in gw2) only lasts for one second. And under normal circumstances this skill will eat half of a full initiative bar. This is obviously a great skill if timed well versus any profession requiring a channeled cast time. The only problem with that theory though is that you'd have to maintain five initiative at all times just in case. Basically what I'm trying to say is that I'm really torn on this one. Stuns are great when the only associated resource is a cooldown, but maybe not when they require a large chunk of your primary resource.
s) Tactical Strike (0i)
This is one of my favorite stealth skills. This skill alone will shut someone down for 2-3 seconds and costs zero initiative. In other words, if you are able to get into stealth often enough, you can really make someone rage at you, all thieves, and ArenaNet all at the same time... FOR FREE!
In summary: The sword provides a great deal of mobility as well as offensive and defensive utility. I personally feel like the dual skill provided by the dagger gives enough defensive and offensive utility on its own to outshine the pistol dual skill. Also, the stealth skill is really quite punishing when paired with the dagger's 5-slot on-demand stealth skill. Really, what is there to complain about?
Sword/Dagger Ranking: I really love this weapon set. It will be extremely useful in small scale PvP while still providing enough mobility to perform well in larger scale WvW PvP.
Structured PvP (5v5)
WvW
Sword/Pistol Ranking: This one was hard for me. I really love the sword while at the same time I have completely mixed feelings about the offhand pistol skills. The uncertainty regarding the dual skill makes it even worse. To be completely honest, I'm going to punt on this one. It may have some balanced mobility and utility, or it may have so much going on in one weapon set (for extremely high initiative costs) that it's impossible to use effectively. In other words, I'd like to get my hands on this one to make a better judgement.
Structured PvP (5v5)
WvW
I will write one more pre-release weapon series covering the remaining two weapon sets I have yet to go over: Dagger/Pistol & Pistol/Dagger. If you've been following along, you may already be able to guess which one I love and which one I feel is just ok.







